Asynchronous Game of Life
Jia Lee, Susumu Adachi, Ferdinand Peper,
Kenichi Morita
Abstract
This paper proposes the 8-state asynchronous equivalence of the well-known
game of life (GL). Our cellular automaton, called asynchronous game
of life, simulates exactly the behavior of the GL, such as universal
computation and self- organization, no matter whether the update of
cells is simultaneous or independent according to some updating scheme,
like a step-driven or time-driven method [see BioSystems 51 (1999) 123].
We employ the updating scheme of Blok and Bergersen [Phys.Rev.E 59 (1999)
3876] such that at every time step each cell has a certain probability
to be updated, and investigate the statistical properties of our model
through power spectral analyses.
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